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NARRATIVE DESIGNER & WRITER • BROOD • 2023
Quest design, dialogues, worldbuilding.
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NARRATIVE DESIGNER & WRITER • DON'T NOD • 2020 – 2023
Worldbuilding, narrative design with a focus on environmental storytelling, game text writing, localization.
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NARRATIVE DESIGNER • QUANTIC DREAM • 2019 – 2020
With a team of narrative designers, we designed and wrote branching dialogues for close to a year.
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WRITER, COMIC BOOKS • URBAN COMICS
This series follows a young girl named Alex and a few first year students as they - quite literally - fight their way in after starting at a mysterious new school.
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NARRATIVE DESIGNER, GAME JAM • Quasi Mire • 2019
Quasi Mir is a runner where we focused on graphics, animations and storytelling. It was made in two days during the Stun Game Jam 2019!
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WRITER, COMIC BOOKS • MILAN • 2018 – 2019
Creation of a comics series blending documentary and fiction to illustrate historical events to children. Documentation, research and dialogues with academics, writing.
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SPEAKER, STORYTELLING & VR • EDNA • 2018 - 2019
Storytelling workshops for students in the Virtual reality and game design MBA, at the Nantes School of Design (EDNA).
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NARRATIVE DESIGN, GAME JAM • Bonjour, Helen • 2018
Bonjour Helen was made during the Stunfest Game Jam 2018. that had "refuge" as main theme. The idea was to make a sensible game that balances gameplay and narrative.
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WRITER, COMIC STRIP • LES SAVANTURIERS MAGAZINE • 2018
This series was published in the youth science magazine Savanturiers. From the glaciers to the Tara Pacific expedition, this magazine celebrates the people who make public research in France.
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WRITER • COMICS EXHIBITION, UTOPIALES FESTIVAL • 2016
This exhibition aimed to talk about the work of Inserm and CEA researchers, using the machines they invent or manufacture as a starting point.
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WRITER, COMIC BOOKS • DUPUIS • 2016
Originally signed with Dupuis, this project was unfortunately abandoned.
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WRITING, ART COORDINATION • ATELIER CAPSULE • 2015
Atelier Capsule was a collective of comic book authors, designers, animators and architects. We tried to explore the possibilities of digital comics.
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WRITER • FANZINE FROM OUTER SPACE • 2015
Fanzine From Outer Space is my first comic book project. I wrote about ten scenarios, for as many illustrators.
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SCRIPTWRITER, SHORT FILM
Tuer un homme mort is a short film produced by Paris Brest Production. I co-wrote this film with François Le Gouic (Films Bruts).
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Photography