NARRATIVE DESIGNER & WRITER • BROOD • 2023
Quest design, dialogues, worldbuilding.
NARRATIVE DESIGNER & WRITER • DON'T NOD • 2020 – 2023
Worldbuilding, narrative design with a focus on environmental storytelling, game text writing, localization.
NARRATIVE DESIGNER • QUANTIC DREAM • 2019 – 2020
With a team of narrative designers, we designed and wrote branching dialogues for close to a year.
WRITER, COMIC BOOKS • URBAN COMICS
This series follows a young girl named Alex and a few first year students as they - quite literally - fight their way in after starting at a mysterious new school.
NARRATIVE DESIGNER, GAME JAM • Quasi Mire • 2019
Quasi Mir is a runner where we focused on graphics, animations and storytelling. It was made in two days during the Stun Game Jam 2019!
WRITER, COMIC BOOKS • MILAN • 2018 – 2019
Creation of a comics series blending documentary and fiction to illustrate historical events to children. Documentation, research and dialogues with academics, writing.
SPEAKER, STORYTELLING & VR • EDNA • 2018 - 2019
Storytelling workshops for students in the Virtual reality and game design MBA, at the Nantes School of Design (EDNA).
NARRATIVE DESIGN, GAME JAM • Bonjour, Helen • 2018
Bonjour Helen was made during the Stunfest Game Jam 2018. that had "refuge" as main theme. The idea was to make a sensible game that balances gameplay and narrative.
WRITER, COMIC STRIP • LES SAVANTURIERS MAGAZINE • 2018
This series was published in the youth science magazine Savanturiers. From the glaciers to the Tara Pacific expedition, this magazine celebrates the people who make public research in France.
WRITER • COMICS EXHIBITION, UTOPIALES FESTIVAL • 2016
This exhibition aimed to talk about the work of Inserm and CEA researchers, using the machines they invent or manufacture as a starting point.
WRITER, COMIC BOOKS • DUPUIS • 2016
Originally signed with Dupuis, this project was unfortunately abandoned.
WRITING, ART COORDINATION • ATELIER CAPSULE • 2015
Atelier Capsule was a collective of comic book authors, designers, animators and architects. We tried to explore the possibilities of digital comics.
WRITER • FANZINE FROM OUTER SPACE • 2015
Fanzine From Outer Space is my first comic book project. I wrote about ten scenarios, for as many illustrators.
SCRIPTWRITER, SHORT FILM
Tuer un homme mort is a short film produced by Paris Brest Production. I co-wrote this film with François Le Gouic (Films Bruts).