I've worked close to 3 years on an adventure game, at Don't Nod. First got to focus on the themes of our game with the directors and explore mechanics that would fit these themes with game designers. I worked with level designers on the pacing and structure and on the aesthetic of the game with the art team. I learnt to use Unreal, in which I had a layer where I could place all the props and collectibles related to the narrative I could leave feedback as well, for all the other departments (FX, enviro, art, sound…) and collaborate with them to try to merge all these voices into one that conveyed our themes in an organic way. I also wrote all the game texts and I'm currently working with the localization team.​​​​​​​
• Soon to be announced!

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