Félix Elvis

Writer & Narrative designer

About me

Hi, I’m Félix, a writer and narrative designer from France with 6+ years’ experience in the video game industry, and another 5 years as a comic book writer prior to that.

I got recruited by Quantic Dream in 2019, to write and design dialogs for a year. It was my first experience in the video game industry, I’ve learned a lot about the medium and met incredibly dedicated people.

I then went working for Don’t Nod, to write and design Jusant with a team of 30 people. We got into the 2024 BAFTA shortlist and got nominated at the Develop:Star Awards, both for Best New IP, along with an 85 Metacritic and another nomination, at the Games for Change awards.

I’ve since been working on Aphelion for Don’t Nod!

Before that, I’ve written comics for some of the most prominent french publishing houses like Milan, Dupuis, and Urban Comics. Depending on the projects, I’ve teamed up with other writers and researchers to write both documentaries and fictions.

During that time, I’ve given workshops in writing and narrative design at L’Ecole de Design (Nantes), and in London at the Elcaf festival. I also worked gathering and organizing a collective of artists to experiment on digital comics, for which we developed a dedicated app and won an award at the Angoulême comic books festival (FIBD).

I have a strong curiosity for cinema, photography, music and dance, fashion, architecture and design in general. Video games is where all these passions come together for me and I think it shows in the comprehensive way I approach my work as a writer and narrative designer.

I’m on a fixed-term contract and will soon be available. I’ll be happy to hear about the project you’re developing, if you need help on the narrative department!

Reach me at: felixlepottier@gmail.com